Introduction
Attrify is a no-code behavior system for Roblox using CollectionService tags and attributes. Add tags to parts and configure behavior through attributes - no scripting required for common game mechanics.
Quick Example
- Add the
attr_cointag to any BasePart - Set
attr_valueattribute to30 - Players touching the part will be awarded 30 coins!
That's it! No code needed for basic functionality. But if you want to react to events:
local Attrify = require(ReplicatedStorage.Packages.Attrify)
Attrify.Signals.CoinCollected:Connect(function(player, value, part)
print(player.Name, "collected", value, "coins!") -- Expect "Player collected 30 coins!"
end)
Features
- 50 pre-built watchers for common game mechanics
- Zero scripting - configure everything via attributes
- Modular - only use what you need
- Type-safe - full Luau strict mode support
- Signals - react to events in your own code
Watcher Categories
- Animation
- Movement
- Visual
- Combat
- Interaction
- Door
- Obby
- Sound
- Collect
- Destruction
- Constraint
How It Works
attrify uses Roblox's CollectionService to watch for tagged instances. When you add a tag like attr_jump_pad to a part, attrify automatically applies the behavior and reads configuration from the part's attributes.
[Part with "attr_jump_pad" tag]
└── attr_jump_distance = 20
└── attr_cooldown = 1
└── attr_push_relative_to_object = true
The watcher reads these attributes and applies the jump pad behavior - launching players upward when they touch the part.
Next Steps
- Installation - Add attrify to your project
- Watcher Reference - Browse all 48 watchers